The LucasArts Museum
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The Dig Brian Moriarty Version Screenshots
dig2vp.gif
Original sprite for Boston Low.
dig2ve.gif
Original sprite for Ludger Brink.
diganone.gif
Original sprite for Judith Robbins.
diganoni.gif
Original sprite for Toshi Olema, the Japanese fourth character.
dig2vv.gif
Screenshot of interface for Moriarty's The Dig.
dig2vi.gif
Original version of the "assemble the bones" puzzle.
dig2vnew.gif
The original eel. It's green instead of silver.
dig2va1.gif
Here the eel is being electrocuted.
dig2vh2.gif
More of the eel being shocked.
dig2vc1.gif
Original version of room where Low must leap across a chasm.
dig2vnewa.gif
Sketch of the room with the chasm, with water added.
dig2vk.gif
This background was reused in the final game's end cutscene.
dig2vnewp.gif
Another version of the previous background.
digearlybg.gif
Early version of "underwater cave with metal plate" room.
digearlybg1.gif
This background was reused in the final game's end cutscene.
dig2vc.gif
A room seen in the map spire in the final game.
dig2vd.gif
The room which has the "invisible island" in the final game.
dig2vnewg.gif
Concept shot of the valley on the central island.
dig2vy1.gif
Outside of alien spaceship - the little Lows show scaling.
dig2vi2.gif
Interior of alien spaceship.
dig2v.gif
A ghost - orange instead of blue - appears.
dig2v_1.gif
Another frame of the ghost's appearance.
dig2v_2.gif
The ghost again. It's huge!
dig2vnewb.gif
The ghost expands to fill the entire room.
dig2v_4.gif
The ghost disappears.
diganona.gif
An animation of Brink digging.
dig2vn1.gif
Starting point on the alien planet.
dig2vnewc.gif
A room in which the crew could climb the ramp shown here.
dig2vnewd.gif
Original version of the gravesite.
dig2vr1.gif
The space shuttle.
dig2vy.gif
Test art for the shuttle, showing Ken and Cora.
diganonb.gif
The space shuttle's cockpit.
dig2vt1.gif
A 3D model of the space shuttle.
diganonc.gif
Color tests for the crew's spacesuits.
dig2vi1.gif
More sprite tests for the astronaut suits.
dig2vd1.gif
The first tunnel in the asteroid.
dig2ve1.gif
A tunnel in the asteroid.
dig2vf1.gif
A tunnel in the asteroid.
diganonj.gif
A tunnel in the asteroid.
diganonl.gif
One design for the asteroid core.
dig2vg.gif
A second design for the asteroid core.
dig2vz.gif
The holes for the asteroid's metal plates.
dig2vnewh.gif
Concept shot of a place seen briefly in a cutscene in the final game.
dig2vnewi.gif
Color sketch of the previous background.
dig2vq.gif
The Penultimate, made by Toshi Olema's company.
dig2vk1.gif
More of the PenUltimate.
dig2vs1.gif
A 3D concept rendering of the PenUltimate.
dig2vo1.gif
The PenUltimate's on-line help system.
dig2vo1a.gif
The PenUltimate's on-line help system.
dig2vo1b.gif
The PenUltimate's on-line help system.
dig2vp1.gif
The PenUltimate's communications system.
dig2vp1a.gif
The PenUltimate's communications system.
dig2vc2.gif
Concept art for Cora Miles on the PenUltimate.
dig2vd2.gif
Concept art for Ken Borden on the PenUltimate.
dig2vq1.gif
The PenUltimate's camera takes a picture.
dig2va2.gif
Boston Low's to-do list for the shuttle mission.
dig2vv1.gif
A diagram of the asteroid, showing three nukes.
dig2vu1.gif
The camera takes a picture of another "ghost."
dig2vw1.gif
Toshi Olema in his spacesuit.
dig2vf.gif
A room later used as the rodent's cave.
dig2vk2.gif
The planetarium room.
dig2vj2.gif
The planetarium is activated.
dig2vl.gif
Boston Low grabs the control, activating the door.
diganonf.gif
Early design for the planetarium dome.
dig2vb2.gif
Low stares up into the planetarium display.
dig2vz1.gif
A galaxy appears in the planetarium display.
dig2vt.gif
The original version of the museum.
dig2vnewn.gif
A closeup of the console in the middle of the museum.
dig2vj1.gif
The same console with a crystal pyramid inserted.
dig2vnewj.gif
Concept shot of the plateau outside the outer tomb.
dig2vnewk.gif
Color sketch of the tomb plateau.
diganon.gif
A room which featured acid drops falling from the ceiling.
dig2vu2.gif
A second version of the "acid drops" room.
dig2vl1.gif
Toshi Olema's gory remains after being hit by acid drops.
dig2vl2.gif
Animation from Toshi Olema's end-game resurrection.
dig2vm2.gif
Animation from Brink's end-game resurrection.
dig2vm2a.gif
Animation from Brink's end-game resurrection.
dig2vm2b.gif
Animation from Brink's end-game resurrection.
dig2vm2c.gif
Animation from Brink's end-game resurrection.
dig2vnewo.gif
Animation from Brink's end-game resurrection.
dig2vo2b.gif
The original outer tomb.
dig2vr.gif
The original map room. Quite neat-looking.
dig2vg1.gif
Bird's-eye-view of the bottom of the map room.
dig2vh1.gif
Wide shot of the Nexus.
dig2vnewe.gif
The place which later became the fifth light-bridge room.
dig2vnewf.gif
Power flows through the wires in the previous picture.
dig2vn2.gif
Some baby birds perched on the seaside rocks.
dig2vb1.gif
A ramp to the top of the central island.
diganond.gif
A plateau above the basin in the central island.
dig2va.gif
The asteroid.
dig2vg2.gif
Sketch of Judith Robbins being attacked by bats.
dig2vj.gif
Original version of the waterfall room.
dig2vnewl.gif
Sketch for a room where another ghost appeared.
diganonk.gif
Original version of the aliens' multi-dimensional paradise.
dig2vx1.gif
Concept art of the astronauts and the Pig in space.
dig2vq2.gif
Talking animations for Brink.
dig2vq2a.gif
Talking animations for Boston Low.
dig2vu.gif
Original plateau in front of the planetarium.
dig2vo.gif
A rock bridge; Brink may have died here in Moriarty's version.
dig2vh.gif
The cave where Brink's hand gets cut off, with water in it.
diganonh.gif
The original version of the underwater cave.
diganong.gif
Brink's hand stuck in the crevice in the rock.
dig2vnewm.gif
Sprites for the Pig as it descends into the asteroid.
dig2vn.gif
The original room with the portal to the alien dimension.
 
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